[FIELD REPORT – /x/ Thread | Archived Submission, 2006]
IMAGE: Fixed-frame photo of Game Boy Color cartridge, screen stuck on image of faceless white creature in a forest clearing.
VECTOR: Nintendo Game Boy Color (c. 1998) + Unlicensed Cartridge
CAPTURE SITE: Forest Edge, Wienerwald
I was ten when it happened.
My cousin Alex used to bring this weird Game Boy cartridge every time we visited our grandma’s house. It wasn’t a normal game. The label was faded, just said WildCode in scratched lettering. No Nintendo logo, no manual.
The game was strange too. All grayscale. You played as a small pixelated child walking through a never-ending forest. There was no music—just a soft static hiss. Sometimes, behind the trees, a shape would appear. Tall. White. Featureless. Then it would vanish.
Alex was obsessed with it. Played for hours. Said he’d “almost figured it out.” Said the monster would talk to him sometimes if he stood still long enough.
One day he didn’t come back for dinner. We searched for hours. Police got involved. Dogs, flashlights, helicopters.
Nothing.
Two days later, they found his Game Boy at the edge of the woods. Still on. Battery full, somehow.
The screen was frozen—an image of the white creature, standing in the middle of a clearing. Facing the player. Almost… closer than usual. Like it had stepped forward.
They never found Alex.
His parents tried to reset the game. The image wouldn’t go away. Cartridge wouldn’t eject. Tech guys said it was corrupted data. But it glowed faintly in the dark.
Years later, I went back to the forest. Just to feel something. I swear I heard the 8-bit footsteps in the grass behind me. Like someone was still playing.
If you ever see a cartridge labeled WildCode, don’t put it in your Game Boy.
It doesn’t need you to play.
It’s still playing on its own.





